2 - you will gain a expanded area to fight without use the zoom of stage setup. 人物包;宽屏改窄屏就先把def里的localcoord = 427,240删掉立绘;9000,1就是立绘,窄屏的一般都是120+140大小,如果填不满立绘框就自己慢慢调,一般看到有名字,没头像,没立绘的FF3里改一下保存路径就好了,小头像;窄屏一般是25+25大小,宽屏一般. This parameter will scale your whole character to 0. You also need to change the "zoffset" value to raise. Re: lifebars Mugen Exceed Climax New #12 May 29, 2018, 02:52:02 AM ★ Graphical Enthusiast ★. localcoord = 640,480. also to make its to be 767x447 you need to add localcoord = 767x447 on your intro, but be sure that the images sprite for your intro is in the correct resolution size. proper size. Localcoord is garbage, don't use it. 0/1. Download. ) but then the stage basically scrolls very slowly. E. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. 831 3. The default localcoord that Mugen gives all characters is 320,240. This is also M. If a stage uses both a localcoord and hires = 1 (or scale values of . Sfa3 screenpack. It's obviosly 1. So, any character that has this parameter copied into their CNS without changing it would return this value: Const (movement. N, Eggmanland has. Email this topic View printable version. E. def is now fight = FightHD. Going back to your system. I've implemented additional optional screenpack parameter that. MUGEN: Tutorial - Character Resize. IKEMEN-ized Mugen Tournament 3. N, the game coordinate space is specified in mugen. Why I think, change MUGEN Character's Localcoord is NOT a good idea. 1b1 mugen. if you want them,here they are:HD: yes animations: yes super jump: low music yes zoom: yes close: yes mugen: 1. dest/src So if your native resolution is 384x224 for instance, and you wanted to go to 320x240, then you'd scale velocities on X by 320. Here: Ryutaro Ultimate Project. )No matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. 1 and work perfectly fine on my. . 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. 3365" and. Optionally, this value can be adjusted to resize the player's coordinate space. 254 . 1 Only (14/01/2016) - Page 2. Localcoord is mostly used to resize characters without having to mess with there normal X & Y scale. is it correct because i see people talking abiut localcoord everywhere. You actually have to shrink the character by making the width of the localcoord a larger number. Explain what will happen after you change character's localcoord. In M. The only things that you should need to edit are things like custom gauges and full-screen effects. Characters that are high resolution are often made using a localcoord that matches their default game because it is easier to program. 98 features) (Read 4245 times) Started by Pouty Corgi, November 05,. Fun fact: The y value in localcoord doesn't matter and doesn't do anything. Madness in Mountains, I liked the overall style, but the visuals weren't there. 1をワイド(16:9)でプレイしようと奮闘する初心者の記事ですこの記事はMUGEN1. This does throw some stuff off for what I was hoping to make. 1 that is based on the cyberpunk 2077 nice 0 0. In the [Info] section, add a localcoord = 320, 240 line. ;-----;-----; To implement this lifebar to your MUGEN;-----1. 2. So uhh. cfg: [Video]: RenderMode = OpenGL). Localcoord doesn't work like CNS scaling. ). The exe is custom fork (Of ikemen go not plus) of mine. N 1. def file by the localcoord parameter of the [StageInfo] group. 1 res - 420,240 Yes No Ok . 1. My example code would probably work just fine. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. Same for face scaling. All your characters need to be on localcoord 426. 2- Shichibukai thank you for the fixed that God and the virgin of guadeloupe. 0**. 0/1. Mugen 1. like 320,240. Was mad that there was no default bars for 640x480 on 1. tension = 60. Bigger fighters might have a disadvantage. But this one is a blur to me. exe. Localcoord. N, the game coordinate space is specified in mugen. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. Final Destination is a stage that originates from the Super Smash Bros. def. is it correct because i see people talking abiut localcoord everywhere. 3365, 0. -Fixed delta values for various background pieces, they scrolled too fast for how far away they are. 剑心寒. unique screenpack for mugen 1. I know some of you have been waiting for it. 5 and lower) should be placed in both this category and the Hi-res Stages category. E. G. 4 or 1. Lower them by 10 and try. . Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. Re: Screenpack screen size (coding issue) « Reply #1 on: June 20, 2016, 04:30:58 AM ». Email this topic View printable versionIt's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. time in MUGEN. The numbers are the dimensions that your mugen uses. All data files are in the data folder and all font files are in the font folder. All data files are in the data folder and all font files are in the font folder. msg1876950#msg1876950 date=13867I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin the look of the screenpack. If you change the localcoord, mugen scales everything to that coordinate space. This category should contain character versions that use a localcoord value of 1280x720 in their . . 1 (tested) Ikemen Go seems to ignore character's localcoord when it comes to Explod scale. localcoord = 320,240数值的角色居多。 ②SFF图片素材 When you change the resolution of mugen to higher, sometimes you need to change or add a localcoord to the characters too, try 420x240, or they will appear too big, the stage will display correctly in 850x480 & 1280x720, if you set the stage localcoord to 960x720 you will be able to use it in standard resolution (640x480), you can increase the. My example code would probably work just fine. Localcoord doesn't work like CNS scaling. def and system. In M. def is now fight = FightHD. In case you're wondering, the localcoord has to be changed to match the screenpack. series. I've also become aware, thanks to some of Electro's posts, that by changing the localcoord of a stage in MUGEN (with some light editing, e. As you can imagine, some stages are tiny. Are you running this char in Mugen 1. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. portrait. I made Big Portrait in Photoshop for KFM, with custom size and alignment. The selling point of the scrolling was the inifinite space. E. zahikel. Everything is where it should be. The entire area is built in Eggman's image. Re: coordinate space question #8 June 28, 2018, 06:12:30 AM. scale = scaleX * localCoordY / 240, scaleY * localCoordY / 240. Tested on Mugen 1. I had read velocity was done this way but I was hoping it wouldn't work like this. 2. Same for face scaling. 1. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. Hi buddy One major thing is, in your system. 0) - UPDATED !!! Limited time to use Infinite power ! I'm releasing my Automatic Stage Creation Tool. You don't need to modify any of that stuff. commissions open bang my line. cfg is set to 200. You don't need to modify any of that stuff. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. this is the difference. If you change the localcoord, mugen scales everything to that coordinate space. Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. 720p mugen with stages and chars with proper localcoord and stagefit 0As I said it's the localcoord thing, kfm720 have localcoord = 1280,720 it resizes his sprites, most of the other chars uses the default localcoord = 320,240 (if you don't put anything there mugen automatically uses the default). 25 for the portraits to be shown correctly. Localcoord is fine if you plan to keep the aspect ratio at 4:3, especially since it also scales velocities, and thus allows for more refined positioning and movement (for the default 320x240 localcoord in 640x480 res, telling a character or stage element to move 1 pixel actually moves it 2). time". This category should contain character versions that use a localcoord value of 320x240 in their . Explore . More info the README. Selvaria. 320x240. KFM has this value in his constant: air. It's pretty perfect and gives gorgeous results. 1 I would suggest using stagefit=1 in the mugen. 123. If there are no more scenes, the storyboard playback ends. Jailbot's Domain. The coordinate space for stages is specified in the system. def file: localcoord = after =, put 2 numbers. The only things that you should need to edit are things like custom gauges and full-screen effects. localcoord = 640,480 ;Local coordinate space width and height (new in MUGEN 2009) This is the size of the video you're playing regardless of what is in Mugen. un-modify everything except the localcoord part. U. The exe is custom fork (Of ikemen go not plus) of mine. . 1. like 320,240. if you jump the screen camera barely move so the play feels stable and smooth. Yes you are right It is to much workNo matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. 720p mugen with stages and chars with proper localcoord and stagefit 0Author: Javier Carracedo and adapted to MUGEN 1. air. def to 1280,720. The only down fall of it is you will have to adjust the position of your lifebars do to stage fit changing the size of the screen from 1280X720 to 1280X960 only in the fighting screen. Mugen quit 120 pixels in the buttom to cut the image and left a nice wided rectangle, but there is a perfect resolution to avoid the problems said before. When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. And stay away from localcoord only because it requires so much fixes to stages/characters, fixing bugs in characters do to the localcoords. localcoord = 420,240. Re: 1280x720 localcoord. E. Re: Mugen CVS3 Screenpack Problem. Download Instalação: Coloque a pasta "life_hokuto" dentro da pasta "data" do mugen No "system. cfg by the GameWidth and GameHeight parameters of the [Config] group. Think of this as the resolution of your character. Madness in Mountains, I liked the overall style, but the visuals weren't there. The lower the value, the higher the sprite will be. Reply . N. DFH Stadium is a arena that originates from the video game Rocket League. Internet User. 1, please set your localcoord in system. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. The Mugen Fighters Guild - MARVEL VS CAPCOM INFINITE - NO PIXELATION SCREENPACK 1. localcoord = 1280,720 397 downloads (0 reviews) 0 comments Submitted October 18, 2022. 25)hittime: Returns time before player regains control and returns to an idle state after being hit. 75 (character will at the same size as in 4:3 stages) 如果不会的话,想做一位localcoord = 1280,720. 640,480 Localcoord (Originally used X, and Y scaling. I use Mugen 1. 0 for some reason - The time before characters gain control at the start of a round is too long. Well I did mention that you have to change all the char's ports to make it compatible with the screenpack, so using that localcoord + the needed custom ports. The following will also play back data/kfm/intro. 1 localcoord = 640,480 87 downloads (0 reviews) 1 comment Submitted August 19. fight = fight. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. 0/1. Falling forever into an endless. This category should contain stage versions that use a localcoord value of 1280x720 in their . " MaxBeta link=topic=155656. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. . - Localcoord is useful to resize characters, downsides only being on how it literally resize everything aswell. Views 2,633. All your characters need to be on localcoord 426. E. This parameter will scale your whole character to 0. def is now fight = FightHD. Age : 44. In my test p1's readings of p2's velocity change depending on p2's localcoord. 0. def. Ultimate. def. important = all the chars must to be on localcoord =. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin. The Hakurei Shrine is a Shinto shrine operated by Reimu Hakurei and a prominent location in the Touhou Project series. Odb718. All your characters need to be on localcoord 426. For example if you put Mugen res at 720P & do not add a localcoord to shrink them to fit the new res then you will end up with characters that are large & pixelated looking. Last Edit: January 24, 2021, 07:53:50 AM by Ryutaro. ) but then the stage basically scrolls very slowly. 1 mugen-1. Action, Anime, Animation. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. The program reads from mugen. time in MUGEN. Yes you are right It is to much workHD: yes animations: yes super jump: low music yes zoom: yes close: yes mugen: 1. Lifebars only supported for MUGEN 1. zahikel. 19th November 2019 at 10:56. This is also M. Hello friends. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. In M. Localcoord problems with Speedy's BB chars. And that the zoom is bugged (It takes the parallax into account) but that should be easy. Advertisement Coins. 1, please set your localcoord in system. January 31. def is now fight = FightHD. - Using the localcoord: This method affects the char visual and the portraits, you have to add this to your char in the . Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. 1, then I add the portraits. Other changesNo matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. Subject: World Champions (screenpack 720P Final Update) March 9th 2015, 12:36 am. def to 1280,720. So i read somewhere that i had to disable localcoord = 1280,720 to ;localcoord = 1280,720 in the def file of the character. def file: localcoord = after =, put 2 numbers. Damn, that's what I was just testing. 0. Localcoord is mostly used to resize characters without having to mess with there normal X & Y scale. The coordinate space for stages is specified in the system. New Challenger. It's Low-Res, so just 320x240 lifebars will work. It's also what I call a "Digital Action Figure Collection. minus the bugs. 1宽屏主程序需要使用正常的1. - Using the localcoord: This method affects the char visual and the portraits, you have to add this to your char in the . 1 and 1. ThanksMugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. neat mario and luigi lifebars for mugen 1. N 1. Using those values as base, you can play around with the localcoord by adding or removing 5% to 10% of the values until you get the looks you preffer. altoiddealer. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more. cfg is set video 640x480 and if you type 320x240 in the localcoord, it will be 320x240 while screenshots remain 640x480 due to mugen. World Warriors Black Edition Lifebars 720p localcoord (0. 5 scale modifier so that his 240x280 portrait will. E. 90's Kawaii. Stage fit will give you the feel of playing in a 4:3 environment. 720p mugen with stages and chars with proper localcoord and stagefit 0Localcoord is fine if you plan to keep the aspect ratio at 4:3, especially since it also scales velocities, and thus allows for more refined positioning and movement (for the default 320x240 localcoord in 640x480 res, telling a character or stage element to move 1 pixel actually moves it 2). )Bett. maybe it will help some in making 640x480 bars for 1. and you need to decide you want to use zoom or not, if zoom is not used character at normal size will be too big for 16:9. To be precise mugen seems to be using following equation for portrait scaling: Quote. G. In M. 1] V HD Lifebars released. N Community Random. I'm working my way through the stage creation tutorial and before I go much further I'd like some feedback on color loss and other issues with my base image. Subscribe. 1. E. 75 (character will at the same size as in 4:3 stages)如果不会的话,想做一位localcoord = 1280,720. You actually have to shrink the character by making the width of the localcoord a larger number. The only down fall of it is you will have to adjust the position of your lifebars do to stage fit changing the size of the screen from 1280X720 to 1280X960 only in the fighting screen. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. G. All data files are in the data folder and all font files are in the font folder. Premium Powerups . 1. Hannah Montana. cfg. I just tried the 384x224 localcoord with a stage and two. Big Bang Beat ~Revolution~ (ビッグバンビートレボリューション) #1 5 years ago. DL:. defs emulating the autumnal sunset scenery that appears in the first half of the stage and the night . 839 views 1 year ago. 0 was made by Gui Santos. def and system. The Mugen Fighters Guild - Crystal Passage (UPDATED FOR MUGEN 1. For MUGEN 1. def file [Size] xscale and yscaleThe Mugen Fighters Guild. ). Detailed guide on how to scale the character in 2 different ways. time" is 300 ticks, which is the same as 5 seconds. Sadly,you need coding experience to change mugen lifebar sizes,however if you tell me the numbers on the. 对场景的分辨率进行调整,就可以将窄屏. proper size. 3127 1. maybe it will help some in making 640x480 bars for 1. The only things that you should need to edit are things like custom gauges and full-screen effects. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. in: Characters by resolution Characters with a localcoord of 320x240 Category page Sign in to edit This category should contain character. 3365, 0. As you can see, Iai is just too small. U. I downloaded Tene's Powered Ciel and the character is great. Azul Crescent. def. cfg. time in MUGEN. def. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. HD characters that don't use a localcoord should go in the HD Characters category . in Winmugen i see my stage good. :thinking: This is a little project I've been working on for a couple of weeks. 640,480 Localcoord (Originally used X, and Y scaling. Hovering above the ground enables Jailbot to avoid some sweeping attacks, but its inability to crouch prevents it from avoiding high attacks; it can still block low attacks, however. Brought to you by members of Team Z2 ♪ Here is Gato, with his metal joints, ready to rumble in M. E. If you want the character to be half the size, you double the localcoord. G. Stages contain additional parameters to control cropping if the game aspect is. Features & Details. It is one of the first and most popular arenas for soccar matches, a sport that is similar to soccer but with battle-cars instead of humans. For example if you put Mugen res at 720P & do not add a localcoord to shrink them to fit the new res then you will end up with characters that are large & pixelated looking. All data files are in the data folder and all font files are in the font folder. . All your characters need to be on localcoord 426. There seems to be two (2) groups of MUGEN resizing supporters: 1) do/don't suggest using MUGEN1. 1 - the your low-res chars and stages won´t look more pixelated. You actually have to shrink the character by making the width of the localcoord a larger number. ) and the home to Master Hand, the primary boss of said mode, although later instalments would. 一:MUGEN游戏包所带文件夹(WINMGUEN): chars:放人物包的地方 data:系统相关文件 font:字体文件 plugins:置放播放音乐插件 sound:背景音乐放在这里 stages:背景文件解压到此 二、添加档案: 1、将下载的文件放进相关文件夹,人物包的文件夹名要和人物里的DEF文件名相同。Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. Yea the lack of Mugen 1. 1] V HD Lifebars released. 1. The stage's layout consists of a long platform similar to Final Destination's that functions as the 'ground' floor, with three smaller platforms floating in mid-air that form the shape of a triangle. The conversion to MUGEN 1. series, having appeared in every game of the series to date. defs emulating the darkness that appears in. def files and make sure they match where they are. cfg. As you can see, Iai is just too small. It's pretty perfect and gives gorgeous results. By. 7 GRAND DAD Title Screen is the title screen of the NES bootleg game 7 GRAND DAD. It is particularly known for the special mushrooms and flowers that Mario and Luigi uses for go save the princess when Bowser kidnaps her to conquer the kingdom and force her to be his bride. 1 full screenpack / lifebar support is the only reason to not switch to ikemen. HD STAGE MADE WITH 640X480 RES = with the localcoord 427,240. scale = 0. Localcoord 640x480 RicePigeon's version is a custom stage that consists of two sets of definitions files, both of which being heavily based on the final stage from Mountain of Faith , with the day . Nope, doesn't it seem like it. def and change the localcoord Y to 920. Lifebars only support HD resolution MUGENs. 0 but for hi-res WinMugen you need to use the setting available via the File -> Options menu. This is also M. 0/384. Re: lifebars Mugen Exceed Climax New #12 May 29, 2018, 02:52:02 AM ★ Graphical Enthusiast ★. I've implemented additional optional screenpack parameter that. Internet User. scale = 1,1 to p1. def file: localcoord = after =, put 2 numbers. Let me explain Let's look at the screenshot below This is a normal 4:3 screenshot. g. 2020 fullgame (800x480 localcoord, fightfx scale = 2) K4thos mentioned this issue on Jun 26, 2021. Localcoord doesn't work like CNS scaling. [汉 教程] 如何添加 Mugen 人物格子数量 600 个左右 DIY + 解释. One tick is equivalent to 1/60th of a second. By Amaterachu1--Kohaku-- Selvaria sounds likes something 2nd File: Stronger AI Patch by.